The MSM-07E Z'Gok-E is an experimental upgraded version of the MSM-07 Z'Gok, which was produced in far fewer numbers than the normal and S-Type versions, and was deployed in several clandestine operations near the end of the war. The total MSM-07E production is not well known but one was identified being used by the Cyclops Team special forces to attack a Federation base on the Arctic on December UC 0079. (Mobile Suit Gundam 0080: War in the Pocket)
As of right now, the Z'Gok E is considered to be the strongest Zeonic Melee mobile suit available in the game, not counting Event or Promotional Code suits. Many players may likely abandon their Goufs and/or Z'Goks once the Z'Gok E becomes available. It is one of the few non-support suits in the game that is able to pick up infantry soldiers on radar. Though it is fairly weak, the Z'Gok Es Mega Particle Cannon has a decent attack range, and it carries the benefit of being a beam weapon, something that most Zeon suits don't have access to, and by extension, something a number of EFF players don't bother building up their defenses against. The Torpedo Launchers in its "head" may also prove useful when trying to attack a piled up group of enemies. As it is a Melee suit though, its main feature are its Iron Nails. The Iron Nails deal a devastating amount of damage with each successful hit. Like its predecessor, it needs to get in even closer to its targets to do damage than some other melee suits, such as the Gouf or Zaku II FS, due to the fact that these devastating weapons are the Z'Gok Es own manipulators, and not a seperate weapon. Despite the fact that its armor is slightly stronger than the Goufs, it is still very weak against both types of ranged weapons, like many Melee suits.
Level Variations[]
Level | Bounty |
Respawn Time |
HP |
Bullet Resistance |
Beam Resistance |
Melee Resistance |
Range Combat Power |
Melee Combat Power |
Speed | Boosters |
Melee Slots |
Balance Slots |
Ranged Slots |
Rank/Level Requirment |
Rarity | Development Cost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 250 | 10500 | 42 | 56 | 59 | 15 | 92 | 245 | 125 | 7 | 4 | 3 | |||||
2 | 275 | 11000 | 45 | 59 | 87 | 15 | 96 | 245 | 127 | 8 | 5 | 4 | |||||
3 | 300 | 11500 | 48 | 62 | 115 | 15 | 100 | 245 | 129 | 9 | 6 | 5 | |||||
4 | 325 | 12000 | 51 | 65 | 143 | 15 | 104 | 245 | 131 | 10 | 7 | 6 | |||||
5 | 350 | 12500 | 54 | 68 | 171 | 15 | 108 | 245 | 133 | 20 | 12 | 7 | |||||
6 | 375 | 13000 | 57 | 71 | 199 | 15 | 112 | 245 | 135 | 22 | 14 | 9 |
Main Weapons[]
English Name | Japanese Name | Projectile type | Comments |
---|---|---|---|
Mega Particle Cannon | Beam | ||
Sub-Weapons[]
English Name | Japanese Name | Projectile type | Comments |
---|---|---|---|
Torpedo Launcher | Ballistic | High firing rate. May "semi-stun" targets upon contact | |
Iron Nail |
Abilitiies[]
English Name | Japanese Name | Unit level | Effects |
---|---|---|---|
Leg Shock Absorber | 脚部ショックアブソーバー | LV1 | Reduces leg load after jumping/ dashing |
Quick Boost | クイックブースト | N/A | Charge time for boost jumps lowered |
Hovering Dash | ホバリングダッシュ | LV1 | Increases thruster duration |
High-Performance Radar | 高性能レーダー | N/A | Enhances radar range |
High Performance Balancer | 高性能バランサー | N/A | Allows mobile suit to cancel landing stagger with melee attack |
Melee Controller | 格闘連撃制御 | LV2 | Ups number of melee swings possible |
Tips and Strategies[]
Unit Variation[]
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