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The Blue Destiny Unit 3 is one of the three EFF produced MS that has been designed to make "OldTypes" into "NewTypes" via the E.X.A.M. System  installed in the MS. It is like a Gundam except with overall better performance and the E.X.A.M. System . With it's Versatile weapons, it can easily be one of the EFF's most valuable Balanced Types to have on field. All of its stats are identical in every way to Blue Destiny Unit 2
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Blue Destiny Unit 3 on Battle Operations.

Level VariationsEdit

Level Cost HP Bullet

Resistance

Beam

Resistance

Melee

Resistance

Range

Damage

Melee

Damage

Speed Boosters

Melee

Slots

Balance

Slots

Ranged

Slots

Dev.

1 275 9500 37 37 37 66 60 230 105 6 8 3 17800P
2 300 10000 45 45 54 69 62 230 107 7 9 4 25500P
3 325 10500 54 54 70 71 65 230 109 8 10 5 29900P
4 350 11000 62 62 87 74 67 230 111 9 11 6 35500P
5 375 11500 70 70 104 76 70 230 113 14 16 11 JPY300

Main WeaponsEdit

English Name Japanise Name Comments Shared with? Projectile Type?
100mm Machine Gun Kai Blue Destiny Unit 2, Blue Destiny Unit 1, Gundam Ground Type (GM Head),  Bullet
Gundam Ground Type Beam Rifle Can be Charged to fire a Stunlock Shot Blue Destiny Unit 2, Gundam Ground Type, GM (White Dingo), GM Sniper II (White Dingo) Beam
90mm Machine Gun Gundam Ground Type, GM, GM Light Armor, Bullet

Sub-WeaponsEdit

English Name Japanise Name Comments Shared with? Projectile Type?
Head Vulcans Bullet
Chest Vulcans Stronger than Head Vulcans but slower fire rate. Bullet
Chest Missiles Ballstic
Beam Saber Any EFF MS that is not GM Cannon, Guncannon, or Guntank.

Is shared with ZEON's Blue Destiny Unit 2

Melee

AbilitiesEdit

English Name Japanese Name What does it do? Any HP Requirement? Comments
E.X.A.M. System Ignores all damage on Head and Leg Parts. Increases Attack Speed and Movement Speed for a set amount of time or until death. Below 30% of Total HP. This can only be activated once, after a set amount of time has passed, your leg and head parts will all be heavily damaged.
High Performance Balancer Interrupt landing animation with a melee attack.
Melee Controller LV1 Perform up to 2 melee attacks in a row.
Emergency Avoidance Control Can perform an evasive maneuver whenever X is pressed twice. Uses entire Boost gauge
Hovering Dash LV2-3 Increases thruster duration

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